Enhance Your Strengths With Better Knowledge
We are academic, commercial and military individuals who study, develop and teach better ways of understanding. We think about thinking – how to improve the way we view the world and mitigate personal and group biases. This site is our launch pad for distributing lessons, methods, techniques and training exercises to help ourselves and others get better at what we do.
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We focus on the tactical rather than strategic; what can we conclude from data that is drawn directly from the world, rather than high-level socially constructed theories formed from other high-level theories. We are academics, engineers, managers and military analysts who look for better ways to find and deliver “the right information to the right people in the right time and the right form” – for various meanings of ‘right’.
We are creating a range of intelligence exercises and strategic games to help make learning more fun and efficient!
This multiplayer, collaborative intelligence exercise is based on the real-world events leading up to the ‘Battle of Arnhem’ in Northern Europe in 1944. Participants’ information handling, scenario assessment and collaboration skills are tested under time pressure and cognitive overload. Teams must work together to sift through past reports, reference material and updates to work out the threats to the attacking forces.
A collaborative, educational, cyber-security board game where players must defend against attacks at various stages of the ‘kill chain’ to keep a factory running. Evil hackers lie in wait to attack the business, and only constant vigilance by the players prevent employees from introducing vulnerabilities, spreading viruses and otherwise shooting their own organisation in the foot.
This practice ‘Planning Exercise’ is an example of ‘re-skinning’ a planning exercise (in this case the British Army Officer Selection Board’s ‘Winter Aid’) in order to use it again in a form that will look unfamiliar to any except those that have directly used the original. There is no ‘right’ solution, but there are many that have worse outcomes than others. Players are to find not-bad answers and show how their reasoning evolved as a vehicle for discussing how trade-offs are identified and assessed. Approx 1 hour as a small team or individual.